Some more random thoughts that hit me recently concerning the upcoming changes to Filikul instance, namely the Nornuan becoming immune to Burglar's Enrage.
To those now familiar with the subject, Filikul is an instance with just one encounter, which is basically a DPS race against time: as you are fighting the giant turtle, a DoT builds up on all members of the raid that deals increasing amounts of (HUGE!) damage. To make matters worse, turtle is quite a flesh-hungry beast and he will snap on your tank's flesh, applying another building-up DoT; the two together are so huge that there is no way for any Healer to outheal them, and to keep everyone else alive.
Burglar's Enrage skill is, on the other hand, a completely legitimate way to make a monster... well... enraged, randomly switching between characters in sight, much like those annoying Grims . I'm putting an emphasis on 'completely legitimate' because that's exactly how devs designed this skill years (two years almost?) ago.
As you can imagine, the skill works almost perfectly in Filikul, as Turtle rarely stays on one character long enough to apply more than one lvl on DoT. It does also have it's drawback, Tier I DoTs apply quite commonly on all players, also those squishies that are not made to take it.
My point here is, I completely don't understand why Devs are determined to grant Nornuan this immunity. That's how they designed the skill and that's how designed the encounter (a very very poor encounter imho, too) - blocking one skill because it's too good? It just seems.. lame... and silly. Totally lazy, totally the easiest way. What's next? In-combat rez works too well in raids, let's disable it? Forced taunts work too well for tanks, let's disable them too?
If you don't like the way the elements you've put into the game first interact - without any exploit on player's part! - change your design, and not use an exploit yourself, because it's your fault in first place that you have came up with a design that doesn't match those elements. In short, you screwed up and if you acknowledge it by trying to fix it, do it properly or don't do it at all.
Actually, same goes to Shield Wall. Please be more aware of your own game's mechanics in future...