Showing posts with label The World. Show all posts
Showing posts with label The World. Show all posts

Tuesday, 20 July 2010

Wicked Wave!

Shard of Twilight

After spending few weeks playing Bayonetta (such an awesome game, I am totally in love!) I took a bit of a break from torturing angels and brought my Lore-master to Mirkwood where she encountered Shards of Twilight.

My continuing thoughts were - and still are:
Wicked wave!


bayonetta_boots
Please excuse the poor screen-shot of the Shard of Twilight, if I get anything better, I'll update it!

Friday, 30 April 2010

Fishing with the enemy

This is something I wanted to do back in a times Silirien was still a wielder of bow and arrow - to join this little merry group of Angmarim in fishing amongst the ruins of Annuminas. Back in the days they would rudely chase me away, but now they seem friendlier somehow...

Saturday, 13 March 2010

Sleepy Hollow

In my Siege of Mirkwood first impressions written a few months ago I've mentioned how atmospheric the newarea is. Evey step you take it always feel like you were in a haunted forrest out of Tim Burton's imagination... and indeed, you are - in both!

Remember Sleepy Hollow? I had sooo many reasons to love that movie:
  • made by my favourite director (Burton, of course)
  • starring two of my favourite actors - Deep and Walken
  • also starring the unforgetable Claudia from Interview with a Vampire - Dunst
  • as every Buron movie being creepy, gothic, dark and absolutely enchanting..!
...and when you near the infamous Dol Guldur, you will more likely than not and defenetly lead by a cruel fate come acroll the Tree of Suffering overlooking what once was Greenwood the Great, dressed in skeletons and skull flags...

I do wonder why was the Tree of Suffering placed where it is. I can't recall any quest line evolving around it, and yet there it is, for a Burton fan like me a must-be token of admiration for his work! Is it?

Monday, 7 December 2009

Siege of Mirkwood: First Impressions

I must say that despite my pre-launch lack of optimism, I am overall very, very pleased. Finally, after a year spent in damp, sultry dungeons of Moria - I can now roam in the wilderness! What's more, in my natural habitat of gloomy, gothic-fairytale forest filled with haunted ruins, graveyards, towers of black sorcerers and roamed by the spirits of dusk xD I trully feel like in one of Tim Burton's movies and I am loving it.

Also, one more item has been added to my Residences to Buy Once I become a Dark Queen, aside of Barad Gularan: Dol Guldur!
I would be having a really hard time deciding which would become my Main Residence, if it was not for the whole awesomeness that is Mirkwood to accompany the latter. And the awesome Dark Gothic Castle Tower on the South edge of Dol Guldur. I am totally in love.

I've also enjoyed the storyline immensely. I laughed at how silly elves and dwarves are thinking any Servant of the Enemy would fairly trade one of his own kind for Freep prisoners in their custody... And when 6 Elves (including me) and a Dwarf show at their stronghold's gates. Stronghold! Of the Enemy! LOADS OF FORCES! 7 Freeps! Even just looking at the encounter, contra 3 Nazguls, one Master Sorcerer Black Numenorian, several elite Archers, at least 3 Trolls and others..!
I still LOL thinking about it ^^

My pessimism about Skirmishes also proved (mostly) void. They are fun and not that grindy (unless you want them to be). I must say I quite enjoy the stories behind them and their random encounters. It's hard for me to appreciate them in solo mode however - it's dull, slow and Soldier's AI is a horror, but let's face it: I don't enjoy any solo aspect in MMORPG and AI is always a weak side of any game, so this point is negable.
In a fellowship however, the whole experience is simple awesome. The difficulty lever I encountered so far is fair (maybe aside from the Grims - WHY GRIMS, Devs, WHY?), rewards are decent.

But it's not all roses, of course.
For starters, some quests are extremely annoying to do, like the one when you have to kill 5 Huorns on the swamp, while there are 4 hostile in total, respawning every few minutes... (I'm so glad me and Rhy rushed to keep ahead of the crowds!)
Or 3 quests - regular quest line, epic book one and repeatable daily of great importance, of which the last one requiring 25 mob drops - all require killing same mob type in same place. In other words, there's no danger from spiders there anymore, because there are no spiders to be seen anywhere near. Only extremely annoyed players, some of them behaving highly unethically...

New mount system is an extreme relief for my storage, but brings on some annoyance while usage. The [Dismount] button is no more, instead to dismount players need to right-click on mount vitals and select appropriate option. Or bind this mount to a skillbar and use the skill. First option is not handy, second option only works to dismount from a mount summoned by used skill.
Unfortunately, Developers regarded lore as bendable enough to squeeze Rune-keepers in, but were not flexible realistically thinking enough to let horses be trained to enter Moria. Which means that for ease of use of two mount types (because I shall not be seen on a goat unless it can't be helped!) I'd need to sacrifice yet another skillbar slot (which is impossible, because I am already lacking those) or switch mount skills whenever I enter/exit Moria (also impossible because I have better things to do). Can I has my [Dismount] button back please?

While new mount system was a relief for my storage, along with the awesome Shared Storage feature, any gains due to those two were basically negated with the amount of Barter Items that came with SoM (and before). Skirmishes are especially to blame in here with the huge amount of (rarely dropping) Marks/Exclusive Campain Drops. At least Skirmish Points seem to stack indefenetly... but the rest is still a pain. Add 3-4 stacks of Bronze Feathers/Silver Branches, some Gold Leaves/Stars, Lothlorien Medalions and hell, I need to keep everything on my mules because my Storage is more full that it was before the Landing!

Oh, and about the annoyance that is Landing deeds... I really, really hope Turbine/Codemasters will do something about "Mirkwood Landing" deed that is (or was) uncompletable due to one of the quest chains being "disabled due to performance reasons" (or something along these lines). At least it doesn't grant a title or I would cry like a baby hobbit, but it's extremely annoying to come across a deed like that that can't be completed later on. I don't want this incapacitated deed in my Log! Complete it for me or delete it, but I don't want it there!

Returning to Barter Items for a bit, I absolutely love the fact that now everyone in the Raid gets a little reward from each and every boss chest. Unfortunately, while this distribution worked in 3/6 man instances, it fails in a full raid due to the chest loot mechanism. Only one person can be looking into the chest at any given time, which means that the whole raid needs to queue up for their reward. Barely noticeable with 3 people, hardly annoying with 6, extremely irritation with 12. How about putting those on boss' body so everyone can pick them at the same time?

And about raids - yes, the radiance gating is regrettably still there and doesn't seem to be going away. I wish I knew a way to force some sense into Turbine Devs, unfortunately I don't, nor most of the community seems to have any influence over this. Argh.

Now to get my Gothic Loremaster out into the Gothic Woods xD

I will add some screenshots to illustrate this post later. I couldn't hold it up any longer after writing it for two days!

Wednesday, 2 December 2009

Dangerous Woods

Another one that waited for months before I finally forced myself to blog about it - and only succeeded because in two days it would make no sense whatsoever...



...the horrifying woods of Mirkwood. Do not enter alone, actually - do not enter at all. Stay on the other side of the river, in the Fairy Land.
I managed to sneak a peek a few weeks ago, but it was a scary - and gray - experience. I hope those guys will go attend Dol Guldur dance courses or Tea Parties before Thursday!

Tuesday, 1 December 2009

The Birds

Suspense and shock beyond anything you have seen or imagined!

The Birds

It could be the most terrifying motion picture I have ever made!

The Birds

The Birds is coming!

Heh, that's exactly what I was thinking when me and my faithful bodyguard had this encounter in Eregion's forgotten Libraries. Pure Hitchcock!

Tuesday, 17 November 2009

Our Mrs. Reynolds

I am like months overdue with my posts in here...
This one, for example, should have been made... 6 months ago, during the Summer Festival. Oh well, hate me - better late than never, I guess.

Any Firefly fans out here? No? Shame on you! One of the best, most ingenious SF series tehre ever were (and a proof that true value doesn't equal popularity and/or commercial success, unfortunately).
Apparently though, at least one Turbine Dev is a Firefly fan and has provided us with Saffron's Lipstick during the Festival. A cheap fan imitation though, I am afraid, because it doesn't knock people unconscious...

If you did not understand the joke, go get Firefly TV series NOW! You will not regret it, I promise!
Unless you get yourself a cinematic that is, wasn't very good at all...

Wednesday, 9 September 2009

The Mistress, Chapter III: The Betrayals

Hence somewhere between T.A. 2050 and T.A. 2900 Amarthiel regains her position as Champion of Angmar, now assigned to Mordrith, Regent of Angmar in the absence of the Witch King. For a long time, her position is stable – a champion, Angmar’s servant, Mordrith’s fetch-n-bring girl. Even deprived of Narchuil, her power is remarkable and she is able to use some magic when she assumes the form of Sara Oakheart (and later of other people she killed). There is a lot of desire for power in her, probably fueled by the fact that while she was captured by Laerdan, someone else took her place. Mordrith. We know she at least desired to overthrow him as she reveals in words You’ve done me a great favor in Carn Dum when players, led by Golodir, strike The False King down. She was actually on her way to his throne room, most certainly to steal the palantir in his possession, but who knows if not for something else as well? Not that Amarthiel doesn’t let her true feelings show before: while The False King resides in Carn Dum, she dwells in Barad Gúlaran, the tower of the Witch-King, true lord of Angmar. But before that happens, she’s a servant with some side projects, a leader her followers obey blindly. We know she is the one who orchestrates the summoning of Udunion, a Rogmul called forth in Barad Gúlaran: when she tricks heroes into meeting her in her tower, she approaches the Castellan saying that she brought two relics that will help calling the devil; one can only guess that she retrieved them from Garth Agarven (either Staff of Dark Shadows of Scroll of Ruin) and Fornost (probably the Horn of Arnor, lore-wise it would fit), with the help of the players…

After Mordrith is stricken down, Amarthiel takes his place as Regent of Angmar, with the blessing (and warning) of Sauron. She also sets out to reclaim her lost ring, Narchuil. She and Elrond race against each other, a race which Elrond wins and both halves are delivered securely to Rivendell. However they don’t stay there in relative safety but are reclaimed by Narmeleth’s father, Laerdan, who – while being captured by her forces – was bewitchered by her and led to believe that his daughter can only be freed from the shadow of Sauron and from the control of Amarthiel with the power of her lost ring reforged. And thus, Laerdan brings the pieces of Narchuil to Mirobel. With no more use for him, Amarthiel leaves him to die at the enterance of the forges, and herself restores Narchuil.
But she does not enjoy her regained power for long, for Mordrith enters the scene again, arriving to Mirobel on a Wyvern to reveal that Amarthiel has lost the favor of Sauron because her ambitions were reaching too far. Mordrith throws her down and offers Mordrambor, a Black Numenorian who players have encountered numerous times before and who was a traitorous servant of Champion of Angmar, a reward for his service – the ring Narchuil; Mordrambor cuts of Amarthiel’s hand and takes his reward of her finger, but before strikes her dead, Laerdan arrives and instead she is left alive, in misery, seeing her father die.
Elrod imprisons Amarthiel, who now claims to be her fair self again in Delossad. After Glorfindel, on his request, tests her heart and judges her intentions to be true. He also foresees that only her hand can strike Mordrith down. And again, he is right – with the help of the heroes of Eriador, against whom she before – as Amarthiel – have fought, and whom she used in her dark plots, she sets off against Mordrith. She reveals a secret passage to Mordrith’s chambers (something she might have found out as Amarthiel, while already plotting against him) and she deals him a killing blow with the very same sword Golodir has wounded The False King before.
And there, in Angmar, her story ends. Was that deed enough to redeem her for all the evil she has done..?

Friday, 31 July 2009

The Mistress, Chapter II: The Champion of Angmar


The next circa 3500 years*** in the story of Narmeleth are very vague. We know that Sauron broke her mind and we can suspect that the ring of power she forged for herself (either while still in Eregion, or after she left, which is either way irrelevant) , as linked to the One Ring, could have played a role in that (like the Nine Rings broke the Nine Kings until they became the Nazgul). When her spirit was broken and she herself became corrupted, Sauron named her Amarthiel. I would suspect that she was tied with the other Servants of the Rings and that she was present when the Witch-King founded Angmar at circa T.A. 1300. As her ring Narchuil was of a lesser power than the nine given to the kings of men, she was less powerful that the Nazgul were, but still she bore a great power which gained her the name Champion of Angmar. She was eager to fight even as Narmeleth (And father says I am not ready to fight in the wars. See how they fall before me!, as she comments to her elf friend in her session play), and so she probably did in the wars wrought by the Witch-King on the bidding of Sauron, until the Battle of Fornost, where the armies of Angmar were driven forth and Amarthiel, the Champion of Angmar, struck down.

Here comes the twist (kinda): at first we are led by Laerdan to believe that Narmeleth and Amarthiel are not the same person and that his daughter’s hand bore the sword that struck Amarthiel down, but Champion of Angmar’s malicious spirit was so powerful that it possessed his daughter. The first part of the story – the one I described above – player only learns much later. But as they are one – as Narmeleth herself claims and we know she does not lie because Glorfindel admits that he senses no lies in her words – Laerdan’s first version of the story can not be true.
What exactly happened is never revealed, we only know that Amarthiel was defeated and Laerdan took her captive with her ring. Maybe when Amarthiel catched a glimpse of her father in the heat of the battle it gave the spirit of Narmeleth strength to break from the spell temporary and surrender herself to him? This would mean that the first version of the story players get to know still holds a piece of truth – it would be Narmeleth that bested Amarthiel. This would also explain why Laerdan fell so easily for her decoy, when Champion of Angmar assumed the apperance of Narmeleth claiming that she managed to take over her evil spirit just for time long enough to tell him that if he gets Narchuil back to her, she could set free of it forever... After all, Laerdan would have seen her doing it before.

Whatever happened during the battle, only the outcome was certain. The army of the Witch King was driven forth in the pyrrhus victory of North in the Battle of Fornost and Laerdan captured Narmeleth barely recovered from under the control of Amarthiel as well as her ring Narchuil. Laerdan attempted to destroy it to set his daughter free from the shadows, but as the task was beyond him and he only managed to break it in two, he decided to secure the pieces in the best way he could. One f the fragments he gave to his friend, a warrior in King Earnur’s forces who will, after Earnur’s dissaperrance, serve his son Arvedui and perish with him in Forochel. The other half he kept himself.

Believing that Elrond would sentence his daughter to death and certain that only his love and care and her seclusion can recover his daughter from under the control of Sauron, Laerdan hid Narmeleth away in desolate area of Trollshaws. There, he locked her up in Sithad - now known as Delossad - assigning a long line of riverfolk (my guess, judging from Sara Oakheart’s appearance and from the fact that riverfolk – like hobbits – are resistant to corruption) as her guardians. He also hides his half of Narchuil there. Meanwhile Narmeleth shows little signs of recovery, often struggling between Amarthiel and her noble self and complaining that she doesn’t remember anything good and pure from the time before Sauron broke her mind – that she doesn’t remember flowers, only blood. This continue for a while, until one day, at the absence of Laerdan, Mordrith, a regent of Witch King, appears in Delossad and sets the Champion of Angmar free, allowing Amarthiel to take control of Narmeleth again. Out of malice, she kills her last guardian, docile Sara Oakheart and burns her cottage down.



The timeline for this event for not entirely clear – it had to happen between T.A. 2050 (this is when Eärnur, son of King Eärnil of Gondor shamed at Fornost accepts Witch-Kings challenge to duel and, as game-lore tells us, is captured, his spirit broken and he himself becomes Mordrith) and T.A. 3001 (when Frodo becomes the Ring-bearer). Actually at least a century before that, because the fisherman family in Trollshaws states that the remains of Sara Oakheart’s house were a ruin for as long as anyone can remember.

*** Rings were forged around S.A. 1900. Second Age Ended 3441, Battle of Fornost took place in T.A. 1974

Friday, 24 July 2009

The Mistress, Chapter I: Smith of too great skill

It’s hard for me even to start writing about Amarthiel because I feel that my word-smith skills are not sufficient to address a subject so complicated and so important for me. This piece lore, even though coming completely from Turbine, not only seems to fit perfectly into the puzzle of lore left by Tolkien, but also – at least in my humble opinion – is worthy of other works of the Master.

I also must admit that I got mesmerized by Amarthiel – I have a soft spot for villains in general and it grows even softer for beautiful, strong femme fatale. And the Lady in Red – well, she hit right into the bull’s eye… I can remember exactly the first time she sent a little shiver down my spine, long ago when my Silirien was still wielding a bow and when she first reached Fornost – and I didn’t even got to know her name back then, nor if she was anyone important. A shade of a traitorous warrior from the time of the Battle of Fornost mentioned a Champion of Angmar for whom he betrayed, using a she as a reference. I picked that line immediately, because the lore of Middle Earth is characterized by a strange absence of female characters.

The story evolved slowly, first as a background-lore of side quests and later taking over the main stream of epic books by storm. I also well remember the confusion once it turned out that both currents of the story seemed to differ from each other. But as I began to give the story more and more thought, I began to think that even if this difference was due to a mistake Turbine storywriters made, it didn’t compromise the tale, but in fact it gave it more depth. But I shall keep those remarks for later. I gave in into by boyfriend's plea to publish the story in chapters; maybe this will motivate me to elaborate a bit more on the story covered by epic books - I didn't see much need in going into details of something everyone can dig up easily and at first I simply concentrated on the facts hidden between the lines.
I'm also holding back an awesome character design made by Gorrem, it will make the last chapter.

The tale of Amarthiel begins in Eregion of the Second Age, where a Noldor* maiden by the Name of Narmeleth, daughter of Laerdan lived in Mirobel**. She was a Forge-Maiden (as Glorfindel refers to her when he tests her heart few thousand years later), a Smith of too great skill by the words of her father who, like many artisans of Eregion, fell under the spell of Sauron.
For somewhere in the around year 1900 of the Second Age, after recovering from the loss of his Master, Sauron initiated a scheme that he hoped would enable him to subjugate the Elves to his power. Assuming a beautiful appearance and calling himself Annatar "Lord of Gifts" (Antheron “Gift-lord” in game) Sauron befriended the Elven-smiths of Eregion, led by Celebrimbor, and counselled them in arts and magic. Some of the Elves distrusted him, especially the Lady Galadriel and Gil-galad, the High King of the Noldor. The Elves in Eregion, however, did not heed their warnings.
Among them was Narmeleth, who – as I dare to say, even though no direct hints to this have been given in the game lore – fell for him not only like an apprentice falls for the Master and his knowledge as he promised to show her how to make things not even the mind of Fëanor has imagined, but also like a woman falling for a man. How else would one break a woman’s spirit so completely, if not through love? Was there any other reason for Tolkien’s heroines to disobey their fathers to such extent, if not love? But in the end, the reasons are of lesser importance here. In her session play, we see Narmeleth sneaking out into the woods to meet Sauron, disobeying her father who already forbade her to speak with the Gift-lord – still in his beautiful appearance – secretly, but followed by Laerdan. After a confrontation, Narmeleth decides to leave with Sauron against her father’s wishes, and Laerdan doesn’t stop her. As I believe, they then set out for the Mount Doom in Mordor, because once Sauron left Eregion to forge The One Ring, he never returned: as soon as he wore the Ring, the Elves became aware of his true intent. While they are leaving, Sauron promises her that They shall begin her learning immediately - how bitter this sentence sounds! Narmeleth herself confesses in Book 15 Sauron took me away... and broke my mind…



* Not only were the elves of Eregion of the Noldor lineage, but also Narmeleth herself in her session play comments 'Dost thou see? No uruk can withstand the might of the Noldor!'
** Also in Narmeleth session play Laerdan urges her ‘Come, Narmeleth. We are returning to Mirobel at once!’

Monday, 20 July 2009

Lord of Gifts UPDATED!



Men he found the easiest to sway of all the peoples of the Earth; but long he sought to persuade the Elves to his service, for he knew that the Firstborn had the greater power; and he went far and wide among them, and his hue was still that of one both fair and wise. Only to Lindon he did not come, for Gil-galad and Elrond doubted him and his fair-seeming, and though they knew not who in truth he was they would not admit him to that land. But elsewhere the Elves received him gladly, and few among them hearkened to the messengers from Lindon bidding them beware; for Sauron took to himself the name of Annatar, the Lord of Gifts, and they had at first much profit from his friendship. (...)

It was in Eregion that the counsels of Sauron were most gladly received, for in that land the Noldor desired ever to increase the skill and subtlety of their works. (...)

J.R.R. Tolkien The Silmarillion


I have such a soft spot for villains *.*" Probably because they are usually way more interesting than the plain old borring good-guys... So yes, I totally understand how could Narmeleth fall for him, I would probably fall for him too...

I also find his outfit very interesting... those red adorns looks like blood flowing over him and certainly do make him look like a predator.

Some of you might wonder why is he not named Annatar in game - my guess would be it is due to the fact that Turbine doesn't own rights to Silmarillion, but they somehow wanted to point LotR fans towards the right track in Narmeleth's history.


Edit: A visit to the Forges of Mirobel payed off in us discovering this painting of the Gift-lord. One of the more remarkable pieces found in LotRO, if I may say so myself - the details are astounding. I love how the typical red-leafed trees of Mirobel look like flames behind Sauron... We can see (at least I believe so) the three rings of the Elves, but also - I guess - the One Ring already. But the elves were not aware of Sauron's intentions before One Ring was created...

I guess the writing on the wall paint would shed some more light on why and when it was created. I can't really decipher it well, I think the first word means something along the lines of "the one who creates and spreads jewels" or simpler "the creator and giver of jewels" and middle word "elf-friend" or "everyone's friend", but I'm not sure, neither I'm any sure of the last word which I translated as "story-teller". But if my very sturdy knowledge of elvish (and to think that I'm an elf!) are any good, this should indicate (the middle-word at least) that it was created before Sauron forged The One. And thus The One should not really be there on this wall ;)

And of course it's worth-wile to notice the dread - even if you don't know who he was, a mere reference to him gives you more dread than any elf-stone can cure!

Friday, 17 July 2009

A pot lid that had An Adventure


How this shield (or rather lid?) made it's way all overfrom the Shire and through Fornost not only to the Rift, but to the very Balrog's chest?

Concerning the Shire, Gandalf said to the dwarves at the very beginning of The Hobbit: Swords in these parts are mostly blunt, and axes are used for trees, and shields as cradles or dish-covers (...).
J.R.R. Tolkien, The Hobbit

Monday, 13 July 2009

The Palantir of Fornost

Silirien and Rhyaewald payed a visit to Fornost recently. A pair of tourists lost in a big, unwelcoming city... I must say it was really fun, especially because I love exploring so much.

When we got inside the main tower, I got startled by an unusual view: in a spacious room, a large group of evil spirits was standing in circle, watching a construction in the center without a word.
The construction was in fact a pedestal, one I've seen in Middle-Earth several times before: in Annuminas, in Carn Dum... Palantir! But the pedestal was empty, ghosts were peering into nothingness.

I asked Rhy Did there used to be a Palantir in Fornost? He answered that yes, Arvedui brought the stone from Annuminas to Fornost when he fled the White City. I wanted to make a picture of the council of ghosts watching the pedestal, the sight was truly amazing, but before I had chance to do so, a patrol of spirits noticed us and as all ghosts in the room attacked us ferociously. The battle was long and hard, even for the pair of us, so experienced, because of the sheer number of enemies, but in the end we prevailed. Only than I got a chance to make a screenshot.



I do hope we will go there some day again so I can make the picture I really wanted!

But that experience got me thinking, and researching.
According to some internet Encyclopedia of Arda (I didn't have time to browse through books yet), two seeing stones 'took refuge' in Fornost. Long before this city fell (some 3000 years), the stone from Amon Sul (Weathertop) - one of greater power than the stone of Annuminas' Kings, in fact - was rescued and brought there. Than, Arvedui brought the Evendim stone when he run. He allegedly took both of them with him to Forochel, where they were lost.

Tuesday, 9 June 2009

Elf of the First Age


I've always loved artificial women - a strange statement out of mouth of anyone, yet even stranger when it comes from a girl (many of my gamer friends pondered upon my declared inability to play male characters; I truly don't enjoy that at all, don't know why).

Lord of The Rings story lacks outstanding female characters (there's Eowyn and Galadriel, and that's about it; and don't get me started about Arwen!), while The Hobbit has none - apart of course the legendary Luthien. And along with Luthien, other Tales fortunately do mention some outstanding females (Morwen comes to mind), but never warriors. Come to think of it now, this makes Eowyn truly unique, she's the only female (to my knowledge) mentioned by Tolkien that held a blade and fought.

Fortunatelly, Turbine didn't take lack of female warriors in Tolkien's work as a bane on them, but rather as a lack in description, and did introduce some remarkable female characters in their stories. One of them has dominated the story of Shadows of Angmar (Amathriel/Naruhel), the other had a role far less visible, but still of great importance both story- and lore-wise.

Glathriel, female elf warrior whom players meet deep in the Rift of Nurz-Gashu and with whom they try to stop an awakening Balrog, whom she guarded for centuries.
We know little about her, apart from what we can gather from her brief tale: she took part in the War of the Valar at the end of the First Age (Gorrem in his brief description of the design writes: An Elf from the 1st age of Middle-Earth. that means she's REALLY old.), to which she refers at "the breaking of Thangorodrim", when The Mountains of Oppression were destroyed as Ancalagon the Black - a dragon bred by Morgoth to be the greatest and mightiest of all dragons, and the first of the winged 'fire-drakes' - crashed upon them as he died. That's when she first engaged Thaurlach , one of Morgoth's Balrogs - in fight, and followed him east to the lands that would later become Angmar. The Balrog than hid somewhere in the land he turned to wasteland with his fire and Glathriel couldn't find him, but she waited for him to awake.

If what she says is true, she tried to pin him down for the whole Second Age, as - by her account - when Thaurlach has awaken, she defeated him "with the aid of the wizards". She also mentions that this happened when "the Dark Power rose again". This would mean that he stayed in slumber while Saurons rise to power during The Second Age and during his War with Elves, if - naturally - we take the wizards she mentions as the Istari (who arrived in the Middle-Earth in the Third Age when Sauron formed a new army and began to command from Dol Guldur -hill of dark sorcery- in southern Mirkwood). Gandalf seems to confirm that, saying that saying that "two others of my Order, who have since vanished into the East, aided her in imprisoning the Balrog". Those would be the Blue Wizards, vaguely mentioned in Tales. The wizards "deemed Thaurlach should be imprisoned where he could await his judgment at the end of days", but Glathriel feared that the Balrog might sought to escape, and she chose to stay and guard him. Her foresight, as it is revealed when the players find her, was true - they arrive just in time to see Thaurlach break free.

When, after an epic battle, Thaurlach is finally thrown down, Glathriel accompanies players to Rivendell where she meets with Gandalf and Glorfindel. There seems to be one problem here though: Gandal says that the chain the Balrog was chained with, named Angithron, "was forged when this world was young" - well it was not quite young at the beginning of the Third Age... Nor could Thaurlach have awoken "by his master's call", as his master was Morgoth, who was defeated in The War of the Valar. Maybe Gandalf ment Sauron, who - as Morgoth's successor - could potentially become Balrogs' new master? Still, world would not be young when Thaurlach was chained, as it seems to be during the Thrid Age when the Istari came, and his true master's call could never have awakened him, as the master was no more. Unless we assume that the Blue Wizards were sent to Middle-Earth much earlier...

It is there in Rivendell where, I think, Glathriel's origins are revealed - she seems close to Glorfindel, a sword-mate for sure. They couldn't fight together at the Thongorodrim, as Glorfindel died during the Fall of Gondolin, and king Turgon's armier left the Hidden City only once before, and barely interacted with other elves during the brief and Tragic Battle of Unnumbered Tears. Judging by this, and by the fact that her battle-cry is "For Gondolin, for Nargothrond!" I would like to assume that she is from Gondolin as well, one of the House of Golden Flower like Glorfindel, who managed to escape after he perished in his clash with Balrog. And if you look at the original design by Gorrem more closely, you'll see that her armor is decorated with many aquatic ornaments - the shell on her belt, the wave-like design of the plates... Nodlor of Gondolin lived under blessing of Ulmo, King of the Sea and Lord of Waters.

At first Glathriel desires to stay in Middle-Earth and fight on against The Shadow, but Glorfindel tells her that this is no longer the deed of the Eldar, as their time is fading and "the duty of great deeds has fallen to others", she than leaves for the Grey Havens and on to the West, to find her peace.



Transcript of the story of Glathriel as revealed in LotRO I've posted before in this post.

Original image can be found here.

Wednesday, 3 June 2009

Join me in Death


Silirien and her trusted grumpy bodyguard Rhyaehar the Warden have been visiting Garth Agarwen to see if Sil would fit into Naruhel's dress (she does and she looks awesome, trust me - but because of the fact that the dress comes out a bit torn here and there, it would be a mature content, and not really a sight Rhy is fond of sharing ;) ) and apparently they've spotted Ville Valo among the emo-zombies in there.

Sil, of course, has resisted the call. She prefers more fleshy, manly and lively partners. And better-smelling. And she prefers to stay good-smelling as well.

Monday, 25 May 2009

The Gates of Caras Galadhon


More from Andy Murray, this time - The gates of Caras Galadhon, home to Galadriel and all of the other fun-loving elves of Lothlorien.
One can play 'Find the differences' in here, the most obvious ones would be the lack of water (the space ended up populated by flower bushes) and statues at the stairs. The gate itself remained pretty close to the original design.


Original can be found here.

Tuesday, 5 May 2009

Bird and Baby Inn

Bird and Baby Inn

The Shire is probably the best and most rewarding place to explore for all and any Tolkien fans. A big, glittering Egg pops up for them right at the beggining of the journey - The Bird and Baby Inn. No, the name and the sign are not coincidence ;)

The Inklings was an Oxford writers' group which included J. R. R. Tolkien and C. S. Lewis. From 1939 to 1962 they met at the Eagle and Child Friday before lunch, to drink and talk, usually in an area at the back of the pub, which was then a private sitting room and is now known as the Rabbit Room. Contrary to popular impression (and also contrary to the plaque posted in the pub), the Inklings did not read their manuscripts to each other in the pub: these readings took place at evening meetings usually in Lewis's college rooms. The Inklings changed allegiance in 1962 by moving across St Giles' to the Lamb & Flag pub, but it is the Eagle and Child's Rabbit Room that attracts visitors.

Bird and Baby Inn
The Sign
The pub's sign shows an eagle carrying a small child in a fold of cloth suspended from a claw, which was derived from the crest of the Earl of Derby. The image is said to refer to a story of a noble-born baby having been found in an eagle's nest. It is said to bear a resemblance to artistic representations of the abduction of Ganymede by Zeus in the guise of an eagle in Greek Mythology.

Alternative names
It is also known as the Bird and Baby. Other less common nicknames have included the "Bird and Brat", the "Bird and Bastard", the "Bustard and Bastard" and the "Fowl and Foetus".

(thank you, wikipedia)

Thursday, 23 April 2009

The House of Celeborn



Lothlorien made me squee (and my computer cry and sweat)...
The House of Celeborn (as it is named in the game), or Galadriel's Court is simply... magical, even among other trees in Caras Galadon, it's details come together creating something truly special. Some of them are unique for this place only (or only here used in this, and not other, manner), something one should mark carefully as LotRO is mostly build with and from reusable elements.

The attention to detail in the design is astounding and most of those elements can be traced - though sometimes in modified form - in how the place looks like in game. Do you see the swirly way up the root of the great mallorn tree, appearing in pastel blue on the detail?
Yes, it's there as well as the minor branch somewhere at its end.
The circular platforms like giant steps are there too, and so are of course the huge structures just beneath the leaves of the mallorn... and the lanterns hanging down from too.
And if you look closely, you'll notice lanterns hanged on the gatelike-roots... and they are there too.

The place is stunning, but truth be told... it could have been done better. I love Caras Galadon, but every time I look at it's panorama I can't stop thinking that the platforms as they ended up in game don't look as organic and natural on the mallorns as they could be. Gorrem managed to achieve the symbiotic look, or at least I think so. Art department scored lower in here, but still... The place leaves me speachless.

Gorrem: Another rare environment piece of mine, done for Caras Galadon. This was my interpretation of Galadriel's courtroom from the exterior, which was described as a giant mallorn tree in the middle of a clearing supporting many flets, reachable only by ladder.




Original image can be found here.

Wednesday, 22 April 2009

Moroval Design

Some time ago I've discovered that one of art designers providing his work for the sake of LotRO has an account on deviantart. Not only that, he's the one that designed my all time favorite elven outfits Glathlírel and Narmeleth that always make me want to strip her... And for Galadriel too!
Basicly as it came out, he designed most of the elements of LotRO that I found the most stunning, so I decided to pay a tribute to him and catch his designs as they ended up in game (he himself is a blasphemer, playing the Jelly-WoW ;) )
Behold, the art of Gorrem you all love (but you just don't know that yet).

First on line, new in Moria Morroval designs I cought while in Morroval LI Instance.


Morroval Robber and...


Morroval Mistress

If you look closely, almost all details are there, even the droplet of blood running from Mistress' lips and the frivolous shoulder strap.
The only detail missing are, I think, Robber's glove-like straps.

Gorrem: Sometimes I need to make new versions of characters that are already in the game. These two are variants of the Morroval, which is a succubus. Instead of a screenshot paintover- Which usually turns out hideous- I decided to just paint them from scratch.
I believe the original concept was by Jeff Murchie.


Original image can be found here.

Monday, 20 April 2009

Holin Ridge

I've enjoyed some off-regular exploring recently, and when I heard about this title, it seemed like a perfect challenge.

The aim is to get to that old elven watch tower. The way is steep and narrow, and falling, or slipping, down is an ever present danger. But if your steps are sure...

And you can, finally, enjoy the breath-taking panorama of Holin, too!