Showing posts with label Design. Show all posts
Showing posts with label Design. Show all posts

Saturday, 30 April 2011

Lady of the Golden Wood

I haven't done any of my "Design" posts in a while and this one I wanted to do even before I actually got to meet Galadriel in game.

Galadriel by Gorrem

Gorrem (Devon Candy-Lee) is probably my favourite LotRO designer to date (no longer working on the game from what I know, unfortunately) - and his vision of Galadriel is, as one might expect, pretty awesome and sleek. I love the details and the little gold leaf ornaments... I was really, really grabbed by the artwork when I first saw it, it made me hope for some improvements in in-game dress department too...

In-game model disappoints. No wonder really, LotRO has quite bad models for most humanoid NPCs... The dress is still epic and at least The Lady got some custom hair, but who else would deserve a better model than her? Narmeleth model would match pretty well I guess... But no, she got the default tree-stump one... Sad.

I really, really wish Turbine would finally got around to revamping the poor models and animations, especially for NPCs. Elf/human NPCs seem to be place holders from early stage of development. Why do they look like members of totally different races than player elf/man characters? Why do they walk in such an unnatural manner?
It's been four years and noone even seems to notice, so so sad...

Wednesday, 15 July 2009

Angarim Nomad by Jeff Murchie



I used to regard Angarim girls as the prettiest in game - before Amarthiel/Narmeleth, there was nothing that could compare with them; defenetly not the poor version of Arwen standing somewhere in Rivendell - at least they've done the poor soul a favor and they keep her somewhere out of sight... Angarim girls however have genuinely beautiful faces and very feminine outfits (how I envied them their dresses!). The design came from Jeff Murchie; he posted it on his blog over 2 years ago. It's fun to see (yet again!) how art department carefully reproduces the basic design into the actual game skin; the funniest part is the chain hanging at Nomad's belt - originally, it was purposeful and was meant as a handle for sword cover, but as NPCs in game simply hold their weapons in their hand or they magically dissapear, it became purely ornamental. Noone bothered to alter it in any way though, so it still looks like a sword-cover chain hanging there and waiting for the weapon... :)



Jeff Murchie's post with the design can be found here.

Tuesday, 9 June 2009

Elf of the First Age


I've always loved artificial women - a strange statement out of mouth of anyone, yet even stranger when it comes from a girl (many of my gamer friends pondered upon my declared inability to play male characters; I truly don't enjoy that at all, don't know why).

Lord of The Rings story lacks outstanding female characters (there's Eowyn and Galadriel, and that's about it; and don't get me started about Arwen!), while The Hobbit has none - apart of course the legendary Luthien. And along with Luthien, other Tales fortunately do mention some outstanding females (Morwen comes to mind), but never warriors. Come to think of it now, this makes Eowyn truly unique, she's the only female (to my knowledge) mentioned by Tolkien that held a blade and fought.

Fortunatelly, Turbine didn't take lack of female warriors in Tolkien's work as a bane on them, but rather as a lack in description, and did introduce some remarkable female characters in their stories. One of them has dominated the story of Shadows of Angmar (Amathriel/Naruhel), the other had a role far less visible, but still of great importance both story- and lore-wise.

Glathriel, female elf warrior whom players meet deep in the Rift of Nurz-Gashu and with whom they try to stop an awakening Balrog, whom she guarded for centuries.
We know little about her, apart from what we can gather from her brief tale: she took part in the War of the Valar at the end of the First Age (Gorrem in his brief description of the design writes: An Elf from the 1st age of Middle-Earth. that means she's REALLY old.), to which she refers at "the breaking of Thangorodrim", when The Mountains of Oppression were destroyed as Ancalagon the Black - a dragon bred by Morgoth to be the greatest and mightiest of all dragons, and the first of the winged 'fire-drakes' - crashed upon them as he died. That's when she first engaged Thaurlach , one of Morgoth's Balrogs - in fight, and followed him east to the lands that would later become Angmar. The Balrog than hid somewhere in the land he turned to wasteland with his fire and Glathriel couldn't find him, but she waited for him to awake.

If what she says is true, she tried to pin him down for the whole Second Age, as - by her account - when Thaurlach has awaken, she defeated him "with the aid of the wizards". She also mentions that this happened when "the Dark Power rose again". This would mean that he stayed in slumber while Saurons rise to power during The Second Age and during his War with Elves, if - naturally - we take the wizards she mentions as the Istari (who arrived in the Middle-Earth in the Third Age when Sauron formed a new army and began to command from Dol Guldur -hill of dark sorcery- in southern Mirkwood). Gandalf seems to confirm that, saying that saying that "two others of my Order, who have since vanished into the East, aided her in imprisoning the Balrog". Those would be the Blue Wizards, vaguely mentioned in Tales. The wizards "deemed Thaurlach should be imprisoned where he could await his judgment at the end of days", but Glathriel feared that the Balrog might sought to escape, and she chose to stay and guard him. Her foresight, as it is revealed when the players find her, was true - they arrive just in time to see Thaurlach break free.

When, after an epic battle, Thaurlach is finally thrown down, Glathriel accompanies players to Rivendell where she meets with Gandalf and Glorfindel. There seems to be one problem here though: Gandal says that the chain the Balrog was chained with, named Angithron, "was forged when this world was young" - well it was not quite young at the beginning of the Third Age... Nor could Thaurlach have awoken "by his master's call", as his master was Morgoth, who was defeated in The War of the Valar. Maybe Gandalf ment Sauron, who - as Morgoth's successor - could potentially become Balrogs' new master? Still, world would not be young when Thaurlach was chained, as it seems to be during the Thrid Age when the Istari came, and his true master's call could never have awakened him, as the master was no more. Unless we assume that the Blue Wizards were sent to Middle-Earth much earlier...

It is there in Rivendell where, I think, Glathriel's origins are revealed - she seems close to Glorfindel, a sword-mate for sure. They couldn't fight together at the Thongorodrim, as Glorfindel died during the Fall of Gondolin, and king Turgon's armier left the Hidden City only once before, and barely interacted with other elves during the brief and Tragic Battle of Unnumbered Tears. Judging by this, and by the fact that her battle-cry is "For Gondolin, for Nargothrond!" I would like to assume that she is from Gondolin as well, one of the House of Golden Flower like Glorfindel, who managed to escape after he perished in his clash with Balrog. And if you look at the original design by Gorrem more closely, you'll see that her armor is decorated with many aquatic ornaments - the shell on her belt, the wave-like design of the plates... Nodlor of Gondolin lived under blessing of Ulmo, King of the Sea and Lord of Waters.

At first Glathriel desires to stay in Middle-Earth and fight on against The Shadow, but Glorfindel tells her that this is no longer the deed of the Eldar, as their time is fading and "the duty of great deeds has fallen to others", she than leaves for the Grey Havens and on to the West, to find her peace.



Transcript of the story of Glathriel as revealed in LotRO I've posted before in this post.

Original image can be found here.

Monday, 25 May 2009

The Gates of Caras Galadhon


More from Andy Murray, this time - The gates of Caras Galadhon, home to Galadriel and all of the other fun-loving elves of Lothlorien.
One can play 'Find the differences' in here, the most obvious ones would be the lack of water (the space ended up populated by flower bushes) and statues at the stairs. The gate itself remained pretty close to the original design.


Original can be found here.

Moria Dwarf Design


Not too long ago I came across Andy Murray's weblog, where among other things I've stumbled upon the design for the dwarf from Mines of Moria loader. Andy doesn't spoil us with descriptions, writing only that this is Moria dwarf, made for marketing purposes.
His armor became a bit more goldish and his beard decorations a bit less elaborate, but there he is!



Original can be found here.

Thursday, 23 April 2009

The House of Celeborn



Lothlorien made me squee (and my computer cry and sweat)...
The House of Celeborn (as it is named in the game), or Galadriel's Court is simply... magical, even among other trees in Caras Galadon, it's details come together creating something truly special. Some of them are unique for this place only (or only here used in this, and not other, manner), something one should mark carefully as LotRO is mostly build with and from reusable elements.

The attention to detail in the design is astounding and most of those elements can be traced - though sometimes in modified form - in how the place looks like in game. Do you see the swirly way up the root of the great mallorn tree, appearing in pastel blue on the detail?
Yes, it's there as well as the minor branch somewhere at its end.
The circular platforms like giant steps are there too, and so are of course the huge structures just beneath the leaves of the mallorn... and the lanterns hanging down from too.
And if you look closely, you'll notice lanterns hanged on the gatelike-roots... and they are there too.

The place is stunning, but truth be told... it could have been done better. I love Caras Galadon, but every time I look at it's panorama I can't stop thinking that the platforms as they ended up in game don't look as organic and natural on the mallorns as they could be. Gorrem managed to achieve the symbiotic look, or at least I think so. Art department scored lower in here, but still... The place leaves me speachless.

Gorrem: Another rare environment piece of mine, done for Caras Galadon. This was my interpretation of Galadriel's courtroom from the exterior, which was described as a giant mallorn tree in the middle of a clearing supporting many flets, reachable only by ladder.




Original image can be found here.

Wednesday, 22 April 2009

Moroval Design

Some time ago I've discovered that one of art designers providing his work for the sake of LotRO has an account on deviantart. Not only that, he's the one that designed my all time favorite elven outfits GlathlĂ­rel and Narmeleth that always make me want to strip her... And for Galadriel too!
Basicly as it came out, he designed most of the elements of LotRO that I found the most stunning, so I decided to pay a tribute to him and catch his designs as they ended up in game (he himself is a blasphemer, playing the Jelly-WoW ;) )
Behold, the art of Gorrem you all love (but you just don't know that yet).

First on line, new in Moria Morroval designs I cought while in Morroval LI Instance.


Morroval Robber and...


Morroval Mistress

If you look closely, almost all details are there, even the droplet of blood running from Mistress' lips and the frivolous shoulder strap.
The only detail missing are, I think, Robber's glove-like straps.

Gorrem: Sometimes I need to make new versions of characters that are already in the game. These two are variants of the Morroval, which is a succubus. Instead of a screenshot paintover- Which usually turns out hideous- I decided to just paint them from scratch.
I believe the original concept was by Jeff Murchie.


Original image can be found here.